Unreal Stealth

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Category : portfolio


Game Engine/Language: Unreal Engine 5.1 / C++

Role: Solo Dev

Duration of Work: 8 Weeks

End Of Project: 26th November 2024

Github Repo: Click Here!

Made for my “C++ For Games Engines” Module, I went with a slower pace stealth FPS. This was my most challenging module yet but I still persevere to make a great gameplay experience with it. I learnt about and used a multitude of things but most namely using C++ in unreal and all the interesting niches to make things unique for unreal.

Below is a demo video for the game:

Below is a screenshot of the C++ code made for the game:

C++ Code

Gorilla Model from https://sketchfab.com/3d-models/caesar-vgdc-2f360d0ff51b4f42b624c98d80edd2c2


About Haven Blakely-Rivers
Haven Blakely-Rivers

I am an undergraduate at University Of Staffordshire studying Games Design and Programming. I really enjoy coding and find the logic based nature of it easy to grasp and understand. I can also communicate well and work as a team because of my job as a Student Ambassador. I want to pursue a career where coding is my everyday and I work with people to make games that inspire others to make games.

Email : floretdev@gmail.com

Website : https://floretdev.com

About Haven Blakely-Rivers

I am an undergraduate at University Of Staffordshire studying Games Design and Programming. I really enjoy coding and find the logic based nature of it easy to grasp and understand. I can also communicate well and work as a team because of my job as a Student Ambassador. I want to pursue a career where coding is my everyday and I work with people to make games that inspire others to make games.

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